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I missed this update, which is already almost two weeks old, to the Redemption website. Direhaggis posted an advertisment, announcing the project’s need for writers:

Do you like Ultima dungeons? Does the thought of creating NPC’s and plots based around or involving an anti-virtue sound interesting? Do you want to check out all of the behind-the-scenes action?

We’re looking for a new writer or two to help sparsely (or maybe not so sparsely) populate several remaining dungeons in U9R. You have 100% free artistic license over your area and will obviously get credit for your work.

So if you find that you are interested in climbing aboard one of the most exciting projects currently under development in the community, Direhaggis has provided his email address and the submission guidelines at the Redemption website. Go and check thou it out!

 
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Hawkwind, one of the developers over at , contacted me to let me know that despite the lack of news from the development team of this promising, in-engine remake of , things have been moving.

What is more, they’ve given their site a bit of a facelift, having ported it over to the content management system! On that basis alone: way to go, fellas! Joomla is a pretty sweet CMS, and one of my two “go-to” pieces of site software whenever I have a site to build.

But an even bigger hurrah should be sounded over the news that accompanies the new site design:

We have - again - done a lot of work without results that are presentable.

Due to some strange issues with some of the files, it is now certain that there is still an unknown part in what we thought unraveled. We, therefore, had to rewrite some of the file loading routines. Meanwhile, we wrote a model viewer. So far, we have yet to find any really special models. We will keep you appraised!

Our next aim concerning the editor is getting object selection and property display working.

I can’t imagine how complicated it must be to unwrap a game engine and try to make sense of it, and I am constantly impressed by the demonstrated progress this team has made. I’m confident they can overcome this little hiccup.

 

Redemption News Update!

September 10, 2008

It’s been half a year since last we heard from the , but in his most recent news posting, Corv assures us that things are alive and well with his team’s remake of .

Just want to asure you that we are still working on this baby. Right now work is mostly about quest writing, scripting the whole thing … you can imagine. Everyone who visits the forum regularly knows that anyway.

Of course we also still have to build parts of the world itself, but I hope you understand that we don’t want to spoil it all for you by showing everythig on screenshots. It’s difficult not to brag with our Moonglow for example, but you should have some surprises while actually playing the game.

I am also happy to tell you that we have a new “master” up and running (= new game version).

The longer we need for this project the more I actually think about a demo… to show you what you can expect. But for now it’s just a thought.

As usual, we continue to wait with anticipation for the release of this promising remake/re-invention of the finalé to the series.

I see that Dino’s Ultima Page has posted some news concerning a couple of new file releases from different projects. Notably, Ranman’s Ultima V for TI Calculators has released a beta version of that port for the TI-92 and V200 calculators. This download has already been added to the project entry at .

Also, the full version of a patch translating Ultima 7 to Spanish has been released. Following up on this lead led me to translation patches for , , and about which I had previously been unaware, and these have all been added to Aiera.

Additionally, the Ultima 6 Project Development Tools Package has been released, which enables the user to edit and compile conversations, edit game objects, edit game logic, and provides a host of other functions as well. It can be downloaded from the website, or from the entry at Aiera.

Other Ultima-related news I found whilst wandering through the Internet today includes:

Aklabeth

The web home of this remake of seems to be offline. I hope it’s just a temporary thing.

Ultima Underworld for Pocket PC

Conversely, this port of Ultima Underworld to the seems to be back online again. Nice to see. That means that I get to move this project out of the cemetery!

Exult

This port of and Serpent Isle to…well…pretty much every operating system one could dare to think of…doesn’t look as though it’s been updated, by its website. But I noticed that the and PocketPC snapshots were updated earlier this month, as was the snapshot for . All of these can be downloaded through the project entry. The chief modification seems to concern a bug with multiracial Avatars.

Ultima: Iris

This 3D frontend for Ultima Online has been updated recently, to build version 2365. and Windows source, and the Windows installer, can all be downloaded via the project entry, or at the project website.

Finally, I was contacted by Yannick “Alcibiade” Kirschhoffer regarding a new piece of Ultima-related material he has produced. I’ll let him explain it in his own words:

I’ve been huge fan of the second Ultima trilogy. In 2003, I began work on writing guitar arrangements of most of this era’s music. I did the score almost entirely, and some of U4 and U5 too. Then I compiled these in a songbook that I illustrated with artwork and quotes from the games.

It is available for download in PDF format at www.alcibiade.org

This is a handy little creation, beautifully arranged and attractively compiled into one volume. I’ve added a project entryfor it under the category of “General Utility”, and it can be downloaded from there as well.

Well done, Yannick!