Full and fair disclosure: I’m still angry at Harper and the Conservatives for cutting the new media fund. As a part-time gamer, part-time game historian, part-time game-maker, and technical officer for the Edmonton Game Convention, the loss of the Telefilm fund is, for me, something that stings…especially since we had hoped to draw funding for the Convention, in part, from Telefilm (who were really enthusiastic at the idea of a gamer-centric gaming convention).

Be that as it may, however, I do agree with Stephen Harper when he notes that much of the whining and pleas for money from the arts community in simply do not resonate with Canadians. Much of the content that the arts community in Canada produces is, simply put, not worth the money spent on it. It’s just not that good.

That’s not to say it’s all crap, of course…but one notes that the best things coming out of e.g. these days are not wholly Canadian shows. Things like — an excellent series — make heavy use of Canadian talent and Canadian locations, because it’s the only way that a show with such consistently high-quality visual effects can possibly stay within its overall budget. And that Canadian talent is put to good use; many of the actors on that show are excellent or better. Likewise, the Canadian landscape has proven itself versatile and adaptable to the needs of a show that has involved a few instances of planet-hopping.

But in the end, is still essentially an American show. Most of its funding flows from the Sci-Fi Channel, and its principal audience is State-side. The same can be said of shows like — produced here, but mostly funded from abroad. Few wholly Canadian shows rise to match the quality of e.g. BSG, and fewer still enjoy any kind of comparable audience and popularity.

And in many cases, there’s a good reason for that. Even a cursory glance at the slate of programs that the is running this season makes one scratch one’s head — the shows just aren’t that good. is still about the best thing the CBC has going for it, because it’s about the only show in Mothercorp’s lineup that doesn’t betray a leftward political slant (although, to his credit, has come down on the right side of the freedom of speech/ debate).

And of course, this is just television we’re talking about. The arts community in Canada produces quite a lot of other stuff besides niche television shows…much of it of even lower quality, and lesser appeal, than Canadian television. There’s not a stage play that has been produced in Canada in…a long time…that I’d care to go and see, and even most Canadian “artists” (by which I mean painters, sculptors, and the like) produce material that simply does not resonate with me (and, I suspect, with many other Canadians as well). Some of it is disgusting, some of it is mediocre, and some of it is just damned odd…and the amount of crap sadly outweighs, and overshadows, what genuinely good stuff exists.

And we, the Canadian taxpayers, shouldn’t have to fork over dollars in support of things which we’ll never go and see, nor ever acknowledge as being something of substance and quality. Yeah, I’ll gladly pay to support Hockey Night, even if I don’t watch much hockey…but I’m not particularly inclined to support . I’d be okay with sending a few of my tax dollars to the producers of , but I’d rather not line the pockets of the people who work on .

Canadian artists rallied to denounce the Harper government for its stance. even stood up and said that Canadian artists “should be the landlords of [their] own industry, not the tenants.”

I actually agree. I think Canadian artists shouldn’t be government tenants, dependent on federal handouts. I think the art that Canadians produce should be able to stand up on its own merits, and generate revenue that doesn’t emerge primarily from federal coffers. I have no problem with the idea that the government might lend assistance to commercially viable artistic ventures…but in the end, I don’t think the government’s contribution should be the majority share of any particular art project’s funding.

Let’s come back to the Telefilm fund and computer games for a minute. If there is one thing that Canadian artists — new media artists, mind — do very well, it is computer games. Canadians make excellent games. And I’m not just talking about out in Vancouver, which was for years the only decent EA studio. I’m talking about the various smaller developers who have produced a consistent string of excellent titles over the last few years. Relic (Vancouver) gave us and its sequel. Ironclad Games () gave us , which I am told is just an astounding title. ’s own BioWare has produced a steady stream of hits, including Baldur’s Gate, , , and . And Ubisoft Canada () gave us Assassin’s Creed, another critically acclaimed game.

Government funding went into some of these titles, but the government didn’t provide the lion’s share of the development money in any particular case. And it isn’t government money that let the games themselves turn a profit; all of these titles have been commercially successful, because they’re damn good. Because they were developed with the end user in mind, and offered something that gamers the world over were willing to actually pay money for.

It’s that last point that’s important: people wanted to support these games financially, by buying them. As Kateland at TLA notes:

In any given time, in any given culture, if patrons cannot be found who are freely willing to pay for the fare which is offered by the artistic community, is says something substantial about the fare which is offered, but apparently, not in Canada.

The government purse is not a finite resource. The purse is only filled by sweat of the brow of the taxpayers via the coercive arm of . Life is about choices and so is government. The government cannot go on funding indefinitely and without concern to the cost of each program which it currently funds.

And so I find I’m torn. I agree, overall, with the decision of the Canadian government to restrict arts funding. I just wish they hadn’t killed the Telefilm fund in the process. In the end, though, that’s not a total loss either. Certainly, none of the above-listed game companies is going to be hurt all that much by it, and even the Convention will be able to find alternative sources of funding. That’s because they, and we, keep in mind the most important thing: the people. These companies, and our Convention team, intend to produce something that others will see as worthwhile, and not just something which will earn appreciative nods from a select handful of artistés and intelligensia.

I’ve switched the focus of my development efforts a little bit, and am (for the time being) working on implementing interior areas and furniture in Black Dragon City, the capital city of in . And there’s 8 new screenshots over on the project website demonstrating the fruits of those efforts.

As some good Readers may be aware, I run several websites, not the least of which is Ultima: Aiera, my project archive site. It’s basically an aggregator for news related to the various projects out there on the great big that have something to do with Ultima. And whether that’s a patch for an existing Ultima title or a remake of an Ultima game using a new (and fancier) game engine, Aiera exists to keep track of everything I can find “out there”.

I’ve been working on updating Aiera all day, so there won’t be anything else done today in the way of blogging. But that’s okay — an article I read in Wired magazine this morning suggested that mixing up one’s content every now and again was a sure-fire technique to spruce up the blog. So I expect thousands of readers now.

Yeah, right!

However, one thing I do want it to get my various blogs a bit better-integrated with each other, and because is kind of the master domain for each of these that means that anything that gets posted to those “other” sites from now on will be mirrored back to here.

So…news from Aiera today.

I was contacted a while back (an inexcusably long while back, as it happens — my apologies!) by a fellow named Zen, who passed along a bit of an addon module for based on the first level of the Abyss in .

As Zen doesn’t have a website to host the project at for himself, he has made it available to the world via , and I have (finally!!) created a project entry for it. Check thou it out, O Reader, if you’ve still got those Dungeon Keeper discs tucked away in a drawer or closet!

Also, I have added a download for the ’s Milestone 5 release to that project’s entry, so if you haven’t grabbed it from somewhere else already, you can now get it there as well.

Other news, courtesy of Dino’s Ultima Page:

Ultima V: Lazarus

Cheerful Dragon has released version 1.29 of his various mods and bugfixes for this remake of . These can be downloaded either at the previous forum link, or via the project entry at Aiera.

Seven Towers Exult Mods

Marzo has released updates to his mods for , for both (Keyring) and (Fixes). The latest revisions of both can be downloaded through their respective project entries at Aiera:

Ultima: Iris

Apparently, the project’s developers took home first prize at the Dusmania 10 hobby game development meeting in , . Congrats!

Ultima 5 for TI Calculators

Ranman has released version 1.01 of his port of Ultima 5 to the calculator. The up-to-date download can be found via the project entry.

Exult

This remake has been updated recently — or, rather, the unstable 1.4 version has been updated, as has and its accompanying tools. The Exult team’s plugins for GiMP have also been updated this month, and the whole mess of things can be downloaded via the project entry.

EUO

This Ultima-inspired game has seen the release of version 0.16 of its rudimentary 3D client, which can be downloaded via the project entry at Aiera.

Ultima Restoration

This comprehensive multi-project has released screenshots of the Kilrathi space station from their remake of . With this completed, they now have all the cities, dungeons, and space stations fully mapped in the game — which, if I do say so myself, is damn good progress!

They’ve also added links to a good couple-dozen modules that I’m going to have to sort through in short order, so…well, it’s nice to know in advance what I’ll be up to for at least part of next week.

Also, the Wing Commander CIC team are attempting to back up what remains of the Origin Systems data library. They are looking for people with experience with this sort of thing, so if you’re one of those people who lives and breathes in backup tapes, you might want to check their project out.

Welcome to the new site!

February 7, 2006

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You may have noticed that I’ve been something of an absentee over the past week and change. There are two reasons for that. The first (and not nearly as good) reason is that I’ve been busy with other stuff, most notably school. And indeed, that thing called “life” has in general kept me on my toes for much of the week. If you’re at all curious about what I’ve been up to, you can check out some of the recent activity at these other sites I run:

The other reason I’ve been kind of absent, besides being busy with those things above and with other things besides, is that I’ve been preparing a new website for launch!. That’s the site you’re looking at now, the product of a few months of design, testing, and refinement. But I think, at last, that I’ve got it where I want it, and so here it is, brand new and ready to rock.

So anyhow, you might be wondering why I went to the new site. There are a few reasons, not the least of which is that I thought it was time for a change. However, there were a few other considerations, some worth mention:

  • The move to the new site let me switch away from 4.5.0 and upgrade to Mambo 4.5.1. I realize that may not seem like a large version number increase, but believe me — it is. Mambo 4.5.1 offers me a larger degree of control over the site’s content and its display than 4.5.0 did, and it features more dynamic templates as well. Plus that, there are a few site components for 4.5.1 that weren’t available for 4.5.0. Chief among these are the Tip Jar and the Verse of the Day visible on the right sidebar.

    Please feel free to make use of the Tip Jar, especially! I can always use the help!

  • The opportunity to use a fixed-width, visually dazzling template was too good to pass up.
  • The Quote Machine was something I was able to re-adapt as an actual site module instead of simply inserting the extra PHP code into the sidebar in the actual page layout. That means I can move it around the site if I feel like it…and given that some of the random quotes are quite LONG, that may eventually happen.
  • The main domain page, www.timeimmortal.net, has sat empty for too long now, or rather has been un-used for too long. I’ve developed it out somewhat in the past, but in practice it’s only ever been an aggregator for other sites that I post to. And I’m going to re-implement that feature shortly, because that’s sort of an end goal of what the site is for as well — it will be my blog, and also where you can come for news snippets from other projects I work on.

    But for the moment, it was just important that I get the main site back in use.

And so the old site is officially “closed”, and will be maintained only for posterity. In the next week or so, I’ll be sending out emails to all the folks who link to me asking them to update their links (as it were), but in the meantime welcome to the new site, and I hope you enjoy it!