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Extraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new type of technology.

Emily — the woman in the above animation — was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated.

She is considered to be one of the first animations to have overleapt a long-standing barrier known as ‘‘ — which refers to the perception that animation looks less realistic as it approaches human likeness.

Researchers at a n company which makes computer-generated imagery for films started with a video of an employee talking. They then broke down down the facial movements down into dozens of smaller movements, each of which was given a ‘control system’.

The team at Image Metrics — which produced the animation for the computer game — then recreated the gestures, movement by movement, in a model. The aim was to overcome the traditional difficulties of animating a human face, for instance that the skin looks too shiny, or that the movements are too symmetrical.

“Ninety per cent of the work is convincing people that the eyes are real,” , chief operating officer of Image Metrics, said.

The video is a tad blocky, as is almost always the case with content, but the technology on display is insane. has done something amazing here — pushed further, this will be an amazing breakthrough in digital character animation.